
About
Unlike many stories about technology that focus on risk, harm, or surveillance, this exhibition highlights how art and digital tools can support imagination, connection, education, and new opportunities for employment.
For autistic and disabled communities, especially, these tools may open up new ways to communicate, learn, and form relationships outside of social barriers.
The exhibition also explores how visual communication, shaped by online experiences, can be used offline to create more inclusive spaces, where connection and understanding come more easily to everyone.
Essex and the making of social networks
The exhibition's name comes from Voyager 2000, an early interactive TV system tested in Colchester's schools that gave people their first taste of on-demand content, learning, and online games.
From Essex's early innovations – like Chelmsford's pioneering radio and Colchester's world-first mass multiplayer online game (MUD) – to today's platforms like OnlyFans, Essex has helped shape the world's social networks we use now.